Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

Discover

Understanding the problem and users

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a smallgroup (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

Discover

Understanding the problem and users

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Discover

Understanding the problem and users

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

Feature

Fever

Meetup

Eventbrite

Airbnb

Luma

Opportunity for Meeta

Primary focus

Local events & entertainment

Communities & recurring groups

Event discovery & ticketing

Curated local experiences

Tech, creative & community events

Personalized activity discovery

Discovery

Personalized feed

Community-first

Search-first

Curated recommendations

Feed + invite network

Context-aware recommendations

Search

Good

Basic

Advanced

Moderate

Good

Flexible search + inspiration

Personalization

Interests & previous activity

Joined groups

Minimal

Travel interests

Network & interests

Mood, time, social context, budget, interests

Filters

Category, date, location

Category, distance

Extensive traditional filters

Category, date, price

Topic, date, location

Real-life contextual filters

Social features

Limited

Excellent

Limited

Moderate

Excellent

Contextual social discovery

Visual design

★★★★★

★★★☆☆

★★★★☆

★★★★★

★★★★★

Modern, minimal UI

Decision support

Good event cards

Community descriptions

Detailed event pages

Strong storytelling

Simple event pages

Simplified decision-making hierarchy

Main strength

Inspiring discovery

Strong communities

Huge event catalog

Premium experience

Modern community platform

Personalized, effortless discovery

Main weakness

Entertainment-focused

Outdated UX

Information overload

Travel-focused

Niche audience

Combines inspiration with contextual personalization

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Discover

Understanding the problem and users

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

Feature

Fever

Meetup

Eventbrite

Airbnb Experiences

Luma

Opportunity for Meeta

Primary focus

Local events & entertainment

Communities & recurring groups

Event discovery & ticketing

Curated local experiences

Tech, creative & community events

Personalized activity discovery

Discovery

Personalized feed

Community-first

Search-first

Curated recommendations

Feed + invite network

Context-aware recommendations

Search

Good

Basic

Advanced

Moderate

Good

Flexible search + inspiration

Personalization

Interests & previous activity

Joined groups

Minimal

Travel interests

Network & interests

Mood, time, social context, budget, interests

Filters

Category, date, location

Category, distance

Extensive traditional filters

Category, date, price

Topic, date, location

Real-life contextual filters

Social features

Limited

Excellent

Limited

Moderate

Excellent

Contextual social discovery

Visual design

★★★★★

★★★☆☆

★★★★☆

★★★★★

★★★★★

Modern, minimal UI

Decision support

Good event cards

Community descriptions

Detailed event pages

Strong storytelling

Simple event pages

Simplified decision-making hierarchy

Main strength

Inspiring discovery

Strong communities

Huge event catalog

Premium experience

Modern community platform

Personalized, effortless discovery

Main weakness

Entertainment-focused

Outdated UX

Information overload

Travel-focused

Niche audience

Combines inspiration with contextual personalization

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Discover

Understanding the problem and users

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

Feature

Fever

Meetup

Eventbrite

Airbnb Experiences

Luma

Opportunity for Meeta

Primary focus

Local events & entertainment

Communities & recurring groups

Event discovery & ticketing

Curated local experiences

Tech, creative & community events

Personalized activity discovery

Discovery

Personalized feed

Community-first

Search-first

Curated recommendations

Feed + invite network

Context-aware recommendations

Search

Good

Basic

Advanced

Moderate

Good

Flexible search + inspiration

Personalization

Interests & previous activity

Joined groups

Minimal

Travel interests

Network & interests

Mood, time, social context, budget, interests

Filters

Category, date, location

Category, distance

Extensive traditional filters

Category, date, price

Topic, date, location

Real-life contextual filters

Social features

Limited

Excellent

Limited

Moderate

Excellent

Contextual social discovery

Visual design

★★★★★

★★★☆☆

★★★★☆

★★★★★

★★★★★

Modern, minimal UI

Decision support

Good event cards

Community descriptions

Detailed event pages

Strong storytelling

Simple event pages

Simplified decision-making hierarchy

Main strength

Inspiring discovery

Strong communities

Huge event catalog

Premium experience

Modern community platform

Personalized, effortless discovery

Main weakness

Entertainment-focused

Outdated UX

Information overload

Travel-focused

Niche audience

Combines inspiration with contextual personalization

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Discover

Understanding the problem and users

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

Feature

Fever

Meetup

Eventbrite

Airbnb Experiences

Luma

Opportunity for Meeta

Primary focus

Local events & entertainment

Communities & recurring groups

Event discovery & ticketing

Curated local experiences

Tech, creative & community events

Personalized activity discovery

Discovery

Personalized feed

Community-first

Search-first

Curated recommendations

Feed + invite network

Context-aware recommendations

Search

Good

Basic

Advanced

Moderate

Good

Flexible search + inspiration

Personalization

Interests & previous activity

Joined groups

Minimal

Travel interests

Network & interests

Mood, time, social context, budget, interests

Filters

Category, date, location

Category, distance

Extensive traditional filters

Category, date, price

Topic, date, location

Real-life contextual filters

Social features

Limited

Excellent

Limited

Moderate

Excellent

Contextual social discovery

Visual design

★★★★★

★★★☆☆

★★★★☆

★★★★★

★★★★★

Modern, minimal UI

Decision support

Good event cards

Community descriptions

Detailed event pages

Strong storytelling

Simple event pages

Simplified decision-making hierarchy

Main strength

Inspiring discovery

Strong communities

Huge event catalog

Premium experience

Modern community platform

Personalized, effortless discovery

Main weakness

Entertainment-focused

Outdated UX

Information overload

Travel-focused

Niche audience

Combines inspiration with contextual personalization

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.

Sand-colored texture background
Meeta app home screen showing event feed

Meeta Events App.

Discover nearby activities and events tailored to your interests, schedule, and location.

Back to All Works

Scope

Research, UX/UI, Prototyping

Platform

iOS Mobile App

Timeline

1 Week

YEAR

2025

01/

Background

Project Context

This was a self-initiated concept exploring a different approach to event discovery. Rather than designing another search-first marketplace, the project investigated how contextual recommendations and simplified decision-making could help users discover relevant experiences faster.

The project focused on answering three key questions:

  • How might users discover activities without knowing exactly what they are looking for?
  • Which factors influence spontaneous decisions more than traditional categories?
  • How can browsing feel inspiring instead of overwhelming?

02/

Problem

The Challenge

People often want to do something after work, on weekends, or while visiting a new city, but discovering the right activity is surprisingly difficult. Existing event platforms prioritize searching through large catalogs instead of helping users quickly find experiences that match their current context.

Users frequently face long lists of generic events, overwhelming filters, and little personalization, leading to decision fatigue and missed opportunities. The goal of this project was to explore how a mobile experience could make event discovery feel more personal, intuitive, and effortless by focusing on how people actually decide what to do.

03/

Approach

Design Process Framework

A structured, iterative Double-Diamond design methodology was employed to navigate from initial ambiguity to a highly validated, polished interactive experience.

Double Diamond

Discover

Understanding the problem and users

Reviewed five event platforms

Identified discovery patterns

Defined three user scenarios

Mapped recurring user needs

Prioritized opportunities

Defined product strategy

Explored navigation models

Designed contextual filtering

Built interaction patterns

Final prototype

High-fidelity UI

Define

Synthesizing insights

Develop

Exploring and designing solutions

Deliver

Final solution

04/

User Research

Understanding Users

The product targeted three primary audiences, which were expanded into broader proto-personas to better understand motivations, behaviors, needs, and pain points.

01

People looking for new experiences

People seeking meaningful ways to spend their free time without extensive planning.

Goals:

Break daily routine

Find enjoyable local experiences

Feel socially connected

Pain Points:

Endless scrolling

Too many irrelevant events

Unsure which events fit their mood

02

Tourists exploring a new city

Students, tourists, and newcomers looking for authentic local experiences.

Goals:

Discover hidden places

Meet people

Experience local culture

Pain Points:

Tourist-focused recommendations

Difficult to judge event atmosphere

Limited budget

03

Busy professionals with limited free time

People with limited free time looking for low-effort planning.

Goals:

Find something worthwhile quickly

Avoid complicated planning

Make better use of free evenings

Pain Points:

Decision fatigue

Information overload

Events that don't match available time

05/

Market Research

Competitor Analysis

Competitor analysis explored event discovery, local experiences, and personalized recommendations, focusing on content discovery, search, filtering, personalization, and event presentation. The findings revealed opportunities to simplify the experience while following familiar mobile patterns.

Competitor app logo - Fever
Competitor app logo - Meetup
Competitor app logo - Eventribe
Competitor app logo - Airbnb Experiences
Competitor app logo - Luma
Competitor's flow analysis screenshot

Feature

Fever

Meetup

Eventbrite

Airbnb Experiences

Luma

Opportunity for Meeta

Primary focus

Local events & entertainment

Communities & recurring groups

Event discovery & ticketing

Curated local experiences

Tech, creative & community events

Personalized activity discovery

Discovery

Personalized feed

Community-first

Search-first

Curated recommendations

Feed + invite network

Context-aware recommendations

Search

Good

Basic

Advanced

Moderate

Good

Flexible search + inspiration

Personalization

Interests & previous activity

Joined groups

Minimal

Travel interests

Network & interests

Mood, time, social context, budget, interests

Filters

Category, date, location

Category, distance

Extensive traditional filters

Category, date, price

Topic, date, location

Real-life contextual filters

Social features

Limited

Excellent

Limited

Moderate

Excellent

Contextual social discovery

Visual design

★★★★★

★★★☆☆

★★★★☆

★★★★★

★★★★★

Modern, minimal UI

Decision support

Good event cards

Community descriptions

Detailed event pages

Strong storytelling

Simple event pages

Simplified decision-making hierarchy

Main strength

Inspiring discovery

Strong communities

Huge event catalog

Premium experience

Modern community platform

Personalized, effortless discovery

Main weakness

Entertainment-focused

Outdated UX

Information overload

Travel-focused

Niche audience

Combines inspiration with contextual personalization

While each platform excels in a specific area, none combines contextual personalization, effortless discovery, and simplified decision-making into a single experience.

06/

Insights

Synthesizing Insights

After analyzing the proto-personas, recurring needs, frustrations, and motivations were identified to shape the product experience. Card sorting grouped key insights into three main experience areas and translated user expectations into relevant product features.

01

Feed of events - Fast decision

When - Day

Right now

#Right_now

#Happening_now

#Avoids_events_too_far

Today

#Evenings

#After-work

#Avoids_events_too_far

Weekend

#Weekend_plans

#Weekends

#Specific_weekend

Plan ahead

#Days_ahead

#Time-based_filters

#In_advance

#Schedules

When - Time

Day

#Avoids_events_late_in_the_evening

Evening

#Evenings

#After-work

Night

#Evenings

#After-work

All day

#Weekend_plans

#Weekends

Who

Alone

#Alone

#Introvert

With a friend

#Friend

With a partner

#Couple

With a small group (2-4)

#Group-friendly

#Group_of_friends

With a large group (5+)

#3-6 people

#Group-friendly

#Group_of_friends

Family / Kid-friendly

#Parent

#Busy_mom

#Family-friendly events

Pet-friendly

#Pet_friendly

Mood - I feel...

Tired / passive

#Without_stress

#Low_effort

#Chill_events

#Low-energy

#Effort_level

#Relaxing

Social & playful

#Group_of_friends

#Socially_active

#Social

#Playfull

#Full_of_energy

Romantic

#Intimate_events_with_charm

#Couple

#Atmosphere

#Intimate_or_thematic_experiences

Reflective & solo

#Small_talk_yes/no

#don't_require_lots_of_planning

#Solo-traveller

Curious & creative

#Explore_new_things_nearby

#Unique_and_real_event

Open & spontaneous

#Casual_event

#Spontaneous

Family & community focused

#With_kids

#Baby-sitting_available

#For_parents

#Meeting_other_moms_or_families

#Child_to_be_social

02

Advanced Filters

Goals

When

Where

Interests

Duration

Price

Rating

Status

Social context

Group size

Age group

Communication level

Accessibility & Services

03

Event details

Rating

Actions with event

07/

Visual Exploration

Visual Direction

Before designing the interface, different visual directions were explored to define the app's look and feel. This helped establish a modern, energetic, and welcoming style that guided the overall design.

The visual direction combines Airbnb's warm, editorial presentation with Spotify's expressive use of mood and personalization. The goal was to create an interface that feels approachable, energetic, and inspires exploration rather than task completion.

Airbnb.

Clean layouts, warm and human design, strong typography and great event/city browsing UX.

Visual direction concept Airbnb showing app screens

Spotify.

Mood, intention, and personalization visually

Visual direction concept Spotify showing app screens

08/

Design Strategy

Key UX Decisions

01

Mood-first recommendations

Instead of asking users what category they want, recommendations begin with how they currently feel.

People naturally think: "I want something relaxing."

rather than "Show me cultural activities."

Mood selection tags showing options like Tired & passive, Social & playful, Curious & creative, Reflective & solo, Romantic & in love, and Open & loose

02

Contextual Filters

Filtering focuses on factors that influence real-world decisions:

  • Mood
  • Time
  • Budget
  • Distance
  • Group size
  • Communication level
  • Accessibility

This reduces unnecessary filtering while increasing relevance.

Contextual filters form with fields for Who goes, Interests, Group age, Status, Communication level, When, Place, Price, Donation based, Rating, Accessibility & Services, Group size, and Duration

03

Flexible Search

The experience supports two browsing behaviors:

  • Users searching for a specific activity.
  • Users looking for inspiration.

Both flows coexist without overwhelming the interface.

Search results grid displaying activity categories such as Spontaneity & Flexibility, Relaxation & Recharging, Hanging Out & Good Vibes, Culture & Aesthetics Exploration, Discovering Something New, and Meeting People & Connecting

04

Multiple exploration modes

Different users naturally plan differently. Some prefer browsing visually. Others think geographically. Some schedule around their calendar.

Supporting List, Map, and Calendar views accommodates all three behaviors without changing the core experience.

Three view mode toggle icons for list view, grid view, and map view

05

Simplified Event Details

Important information is prioritized according to users' decision-making process, helping them quickly determine whether an event is right for them.

The primary action, Join Event, remains visible and easily accessible throughout the experience.

Secondary actions, such as Save, Share, and Add to Calendar, are also available, allowing users to revisit the event later if they are not ready to commit immediately.

Simplified event detail card showing date, time, price, Add to Calendar button, and Join event action

09/

The Solution

Experience Overview

The final concept combines personalized recommendations with contextual filtering to create a faster and more intuitive event discovery experience.

Instead of overwhelming users with hundreds of generic options, the interface adapts to their current situation, helping them discover meaningful experiences with fewer decisions and less effort.

10/

Evaluation

Results & Learnings

Although this was a concept project, it demonstrated several valuable design principles.

What worked

  • Contextual recommendations feel more natural than category-first browsing.
  • Mood-based discovery creates more engaging exploration.
  • Simplified information hierarchy supports faster decisions.
  • Multiple browsing modes accommodate different planning behaviors.

What I'd improve

With additional time, I would:

  • Conduct usability testing with real users.
  • Validate the effectiveness of mood-based recommendations.
  • Explore AI-powered personalization.
  • Design onboarding to better understand user preferences.
  • Measure success using discovery time, event saves, and join conversion.

11/

Reflection

Key Takeaways

One of the biggest takeaways from this project was realizing that people rarely think in categories when deciding what to do. They think in terms of mood, time, energy, and company. Designing around these natural decision-making patterns shifted the experience from searching for events to discovering experiences.

Meeta app brand banner
Meeta app logo

Meet your emotions!

Previous Project

Archive (2019-2022)

Next Project

Back Office for Public Transport

© 2026 Tseux. All rights reserved. Made with intent.